CRYENGINE Flash MasterClass
56min | English | Producer Director
This in-depth tutorial covers numerous topics that allow you to access functionality that will open the doors to menus and the topic of dynamic text for HUDs.
The lesson starts off by discussing how to setup and expose the most basic UI elements in the Editor. Then Collin covers how to expose variables to the UI through dynamic text. Finally, a simple button interaction to begin toggling a light on and off within the scene is shown, revealing how click events correspond to console variables changing, or entity behavior directly inside of your level.